Paper Mario: The Origami King: What We Know So Far…

It’s finally July, which means 2020 is half over! Life-wise things are still a little shaky at best in more ways than one, but as always we will continue to give you guys some much needed positive news as well as content; cuz’ that’s what we do! Speaking of which there are only 15 days left until the much anticipated Paper Mario: The Origami King game drops on the Switch, and fans are both excited (and scared) as to what this latest installment on the franchise will bring to the table! With that in mind we’ve decided to do a little digging of our own to see what we could be getting from this game, and what we might not wanna hold our breath for in what we think we might be expecting.

Seeing as though we’ve played the original Paper Mario on the N64, the coolest part about the game was not just the plot, but the battles! Since then the battles have become the core of the game’s excitement and success, and that success was amplified with the release of Paper Mario: The Thousand Year Door. Many hardcore fans will tell you that T.T.Y.D. was the BEST installment of the series, and that every entry after that was trash. (Trust us, we’ve seen the burns in the Twitter comments.)

There’s been quite a lot of speculation with this title, as many fans are hoping that they bring back a few elements from T.T.Y.D. (like the ‘audience’ and partners). Just last week or last month to be exact, fans saw the full five minute trailer of the upcoming game; that explained a little more what the story and plot was going to be about, and what new gimmick they were going to try with the battle system. Yes, the battle system was the biggest issue among fans that had them worried that the game was going to end up like Sticker Star or Color Splash.

Talk about putting a new ‘spin’ on things! XP

After watching the five minute video ourselves, we saw that the battle system is something totally different; as if they’ve put a new ‘spin’ on things! During battle players will have to line up enemies in a row in a ring-based arena before fighting them, and you’re given a short amount of time to make your moves. After you’ve made your moves you’ll be rewarded a power bonus for lining them up correctly, and can even deal more damage as a result. This new battle system has caught the eye of the fanbase as well as the fact that they brought back partners and the audience. So far, so good Nintendo! 🙂

All of the enemies will be origami versions of the usual enemies you face in Paper Mario games, but the biggest surprise from this latest installment is the fact that you have to battle against…tape, a pack of colored pencils, a rubber band man, and (maybe) a stapler. Has there ever been a Paper Mario game where you got to fight against office supplies? Well, this one does! They are a group of bosses called the Legion of Stationary, so yes, you will have to fight them in order to progress through the game. Paper Mario is known for its comedic story lines and moments, so its pretty neat they went all out for this one!

Though we’re not sure what they’ve done about the leveling system in terms of experience points, but we’ve heard that after defeating enemies you gain coins and confetti that you can trade in for powerful items and badges. Perhaps that might be the formula they’re going for this time, although we just hope that its executed properly and makes fans ‘feel’ that they’ve accomplished something. Overall everything we’ve seen and know about this game so far is pretty promising, but it’s not until you play it that you’ll be able to give the game a real evaluation.

That’s what we know so far about the upcoming Paper Mario: The Origami King game, and as always continue to stay safe, and stay united! 😉

D&A 411: Inuyasha Spin-Off, New Paper Mario Game, and Anime REvisited!

Happy Monday guys n’ gals! Hopefully you all are staying healthy during these interesting times of which we live in, as we will continue to bring you some awesome content while at home. One of the coolest things about the internet in terms of content, especially anime and gaming content, is that it never stops – even in a pandemic! A lot of awesome things have happened within the last few weeks or so, so we’ll be breaking down what’s going down right here on a little special filler post that we call D&A 411!

Inuyasha’s Coming Back – And Getting A Sequel!!

Everything old becomes new again…

Earlier this month anime fans were greeted to a surprise no one expected. Next to Bleach returning with a brand new story arc, another old classic that played a part in every 90’s kid’s love of anime, is returning in a brand new way! Yashahime: Princess Half-Demon is the title of the new series that focuses on the daughter of Inuyasha as well as the daughters of Sesshomaru, so it’s safe to assume the story takes place maybe 10 years after the final arc of Inuyasha. So may of us grew up watching the original series on Adult Swim/Toonami back in the day, so to see what happens next in the world of Inuyasha will be pretty exciting!

Paper Mario Is Coming To The Switch!

Nintendo pulled a fast one on us and dropped this trailer in the midst of the pandemic 64 days before its initial release. What does this mean for (Paper) Mario fans? Well, we finally get a Switch game to add to the Paper Mario franchise. So far the story centers around a new villain named King Olly, as he plans to ‘re-fold’ the world and turn all of its inhabitants into origami. Mario gets invited to a special festival held at Peach’s castle, only to find her brainwashed by Olly, as the castle gets transported to a mountain by five different colored streamers. Mario of course goes on a new adventure while taking out Olly’s flunkies through a new ring-based battle system that’s a remix of Thousand-Year Door (the audience). There’s still a lot to cover on this announcement, so let’s see what happens as we get closer to July 17th – when it comes out!

Anime REvisited Returns With Panty & Stocking With Garterbelt

Anarchy at its finest! 😉

Ten years ago we were blessed with this ‘hot mess’ of a series that had us in stitches! Though many are clinging onto hope for a second season, we will be reviewing the whole first season of Panty & Stocking with Garterbelt. Jamie Marchi and Monica Rial are the dynamic voice duo behind these two slutty angels, so get ready, cuz’ the b%#@%&s are back! (Woot-Woot!)

So there you have it! That’s our 411 for this post for now, but we’ll keep you updated on what’s happening with these developments later on. Until next post guys, stay safe out there, and stay nerdy! 😉

Sonic Battle (2003) Re-Review: Why There Should Be A Remake!

So in our last post (after the COVID-19 rant) we mentioned that we’ll be revisiting one of our earlier posts about why Sonic Battle should get a remake. Out of all of the games we’ve played up to now, Sonic Battle in particular was a bit different – unique in its own way. Although it’s full potential was yet to be unleashed on the Game Boy Advance, it pushed the envelope (and GBA’s graphical limits) in terms of what the game’s identity wanted to be. It wasn’t trying to be like Smash Bros. nor could you call it a traditional fighting game, in fact players felt like they could actually feel the ‘impact’ of slamming their opponents into a wall (or vise versa) and following up with a finishing blow.

The story and dialogue was actually pretty decent and humorous, and the finale – wow! (The feels are real once you get there.) Since next year marks the 30th anniversary of the Sonic the Hedgehog franchise as a whole, why don’t they remake this game instead of trying to do a sequel. If you remember games like Mario & Luigi: Superstar Saga, that game got a remake; graphical designs, music, the whole nine yards! Hopefully if SEGA decides to do this (and we hope they do) there are a few things they could change up for the remake of the game.

Improvement #1: Bigger Roster!

In the original 2003 game there were only 10 playable characters. There are so many new characters out here now, so why not triple the fighter roster to 30; adding new characters like Espio, E-123 Omega, Silver, Blaze, Metal Sonic, Shade the Echidna, The Deadly Six, Classic Sonic, Mighty the Armadillo, Dr. Eggman, Infinite, etc. More characters would really take the game to a whole new level, and even bring in the idea of more than one story arc – which is my next improvement.

Improvement #2: New Story Arc!

With the increase of the character roster, this means that they’ll have to add a new story arc to accommodate the new arrivals. I’d say do two different arcs; the Classic Arc which is basically the retelling of the original story arc of the 2003 game with the original 10 characters. (All battles and story dialogue intact.) The second could be like a Universal Crisis-type arc where Sonic and the rest of the characters (even the new ones) come together to fight an original final boss to save the world. (And we get a Super Sonic battle!) There’s a lot of potential that can be unleashed here, but it will be up to the developers if they want to make this happen.

Improvement #3: More Health (HP)!

I remember fighting as Knuckles during his campaign (which is one of the longest campaigns you’ll ever go through) and I had to fight the three guard robos at the hotel of Night Babylon. After six tries I finally beat them, which is why fighters need to have 2 bars of health instead of 1. They could have it where there’s a big number next to a smaller number; where the big number is your current number of health bars and the smaller number is your maximum. (Every fighter has 2/2 bars of health!) The color of the first bar is yellow while the second is a blood-orange color; meaning if you fall to 1/2 bars of health the second bar is blood-orange. Although it may slightly lengthen the duration of the battle, it’ll give players a little more enjoyment in slamming their foes around.

Improvement #4: Special Attack Upgrade System!

Since we can’t figure out how much damage character special attacks (like Shot, Power, and Set) do, why not have a system where once characters win their battles, they receive Ability Points based on their performance in battle. Yo get 10 for winning without getting hit, 5 for not getting KO’d, and 2 for not losing overall. During Story Mode all character’s special attacks are at LVL. 1, then when they ‘Max Out’ they’ll be at LVL. 5! In Battle Mode and other modes players should get to choose what level they want their character’s special attacks to be at, so they can max themselves out and give their foes a beatdown!

These are just some the the improvements that I recommend that the developers make if they want to make the Sonic Battle remake a real best-seller. Hopefully if it ever gets done, I’d make it for the Nintendo 3DS and the Nintendo Switch. (The 3DS version would play like the 2003 original.) Oh yeah, one more improvement I’d make; High Resolution 2D sprites at 60 fps. If they wanna add cinematic cutscenes, be my guest.

That’s all I’ve got for this post, until next time, stay safe and stay nerdy! 😉

Dragon Ball Z: Kakarot: Pre-Review!

In 1989 a series…no, a franchise came about that would become one of the most ground-breaking anime titles to ever be created or produced. This legendary franchise has been a part of our lives since the 90’s, and now future generations are getting the chance to experience the action, the adventure, and the epic awesomeness that is Dragon Ball Z. Old school fans have watched Son Goku grow up and take on the Red Ribbon Army in Dragon Ball, go Super Saiyan on Frieza in Dragon Ball Z, put Baby in a corner in Dragon Ball GT (see what I did there?) and fight against the gods in Dragon Ball Super.

Who knows what the next saga for Goku and the gang will entail, but right now, fans get the chance to relive the early days of Goku’s battles in the newest game (that’s out in stores now); Dragon Ball Z: Kakarot!

After careful examination, sources confirm that the game’s sagas will only go from the Saiyan Arc to the Majin Buu Arc. (Sorry Super fans T.T) Nevertheless there’s quite enough content, action, and gameplay to go around. Right off the bat a lot of fans are saying that the game as a whole is a giant mashup of the Legacy of Goku series from Game Boy Advance – which from our personal experiences in playing the games ourselves is not too far off. (Being that this game is an open world Action RPG with real-time combat that’s not turn-based, we can see why fans may be making these comparisons.) For those stepping into the world of Dragon Ball for the first time, and you find yourselves wanting to get your hands on this game, we believe you’re in for quite a treat – although the final decision about how you feel and experience the game is up to you.

Despite the fact that there aren’t any Super characters that you fight against or play as (as far as we know), the game does offer some pretty sweet ‘things’ that might make your overall experience awesome either epic and awesome, or leave a lot to be desired. No matter how you slice it, if you’ve been a Dragon Ball fan since day one (or you’re just starting on the path to becoming one), and you own a PS4, X-Box One, or even a PC, then you must absolutely pick up a copy of this game! (And we probably will too, hopefully!)

Sorry this post was a little late, but as always we’ve got more content coming your way. So from us to you, stay nerdy my friends! 😉

Game Review: Super Smash Bros. Brawl!

Happy Thursday night guys n’ gals, and welcome to the blog! This time around we’re bringing you yet another game review from one of our favorite Nintendo gaming consoles; the Nintendo Wii. Many of us remember the commercial of this awesome console with many games like Super Mario Galaxy, WarioWare, and many others. Tonight we’ll be reviewing one of our favorite installments of the Smash Bros. franchise; Super Smash Bros. Brawl!

The Smash 3 Roster!

Remember back when the first Smash Bros. came out on the Nintendo 64 back in the late 90’s/Early 2000’s? We do! Now it’s 19 years later and we have Super Smash Bros. Ultimate with a roster of over 70 characters – and counting. (I wouldn’t mind one or two MK characters in there.) Super Smash Bros. Brawl was the third Smash game I’ve played, and I’ve had a blast playing it! Although I was disappointed that Dr. Mario didn’t make it to this installment, I eventually became a Bowser head; meaning that no matter what tier other Smashers thinks he’s on, he’s my number one choice to go to battle with.

They’ve brought back several of the options and specialized battles such as Stamina Battle, Super Sudden Death, and more! I was happy that they brought Break the Targets back in this installment, and as with the last two installments (including Smash 4 and 5), if you play though the Classic Mode you’ll find yourself facing the all-mighty Master Hand. The Final Smash was kind of new when I first played this game, but when I used it for the first time, it was pretty freakin’ cool!

I can’t tell you how many hours I’ve logged into this game, but if I had to put a figure on it, I’d say 745 Hours a year. The Subspace Emissary mode was pretty cool, as it kind of gave the game a bit of a plot and an original storyline. There’s nothing like grabbing your friends, picking your favorite Nintendo character, and then just betting the living (poop emoji) out of each other for laughs – because its just for fun! The cool part about having the Wii was the fact that it also plays Gamecube games, so you can play Smash Bros. Melee and Smash Bros. Brawl.

For that I give this game a 4.8 / 5!

If you still have a Wii, I’d pick this game up! You can pretty much find it online, or in the old school gamer bin at GameStop. If you’re hankering for Smash Ultimate, you can by a Nintendo Switch Lite and pick up a copy of the game. With the Lite however, you have to make sure that the game has ‘Handheld Mode’ compatibility. Other than that, you’re good to go! On that note that will do it for this game review from the awesome guys of D&A Anime Blog! Until next post, stay nerdy my friends! 😉

D&A Gaming Review: DBZ: Attack of the Saiyans! (Nintendo DS)

Hey guys! We got another gaming review for you! This time we’ll be reviewing a title from the classic-but-still-good Nintendo DS, and its a title from a franchise that we’re all familiar with. Yes guys n’ gals this one’s a DBZ post, as we’ll be reviewing the turn-based action-packed RPG that is Dragon Ball Z: Attack of the Saiyans! The game itself is based on the hit anime and manga, as the story takes place from the 5th season of Dragon Ball, to the end of the 1st season of Dragon Ball Z.

Yamcha and the Earthlings doin’ damage!

When it comes to turn-based RPG’s you kinda know what to expect; you go through a series of ‘Overworld’ stages while collecting items and equipment to help you in battle, you encounter (or auto-encounter) an enemy, you fight said enemy, you collect loot and EXP. The controls of the game itself are rather simple, as you’re given the following commands; attack, defend, special, item, switch, flee, and ultimate. You’re given a team of three people from the start of the game; Krillin, Yamcha, and Tien (all of which will be at Level 2 or Level 3) I like that fact that you’re given a huge chunk of HP upon starting the first Overworld level (between 200-350), as the enemies there will deal anywhere between 20-35 damage per hit (higher with bigger foes).

When you kill enough enemies and level up, there are six different stats that you have to choose from; power, defense, recovery, technique, speed, and luck. Each of the six Dragon Ball heroes have different results when it comes to stat growth; like say Goku after he levels up upon winning a battle, by the time he reaches Level 60 or higher, you can already tell that he’s the strongest character in the game based on his stats. The game does give you some great challenges and the boss fights are always fun, especially the Nappa one. (Turn on Kaio-Ken and drop that bastard for killing your friends!)

Once you reach a certain level of the game (say the one right before you fight Vegeta and Nappa) you’ll be able to go on a quest for the dragon balls. Collecting all seven of course will net you some goodies, though I’m not one to spoil the surprise but I will say that one wish in particular will allow you to face a nightmarish threat. It’s such a great game and you’ll have a lot of fun, especially once you’ve maxed out all six characters and try to deal 50,000 damage or more on a slew of enemies! (Seriously, the damage numbers are high in this game!) All-in-all I would give this game…

4.2 / 5 Stars

If you still have an original DS, DS Lite, or DSi, this game is only gonna cost you anywhere between 4-6 dollars on ebay or any other online store (its a DS game so they’re incredibly cheap). On that note that will do it for us on this post as well as review.

Until next time, stay nerdy! 😉

Get This: Luigi’s Mansion 3 is Coming On Halloween!

It’s never too early to talk about Halloween, and it looks like Nintendo’s got the right idea! Why not release the third installment of a certain green ghost catcher, on a certain gaming console, on the scariest night of the year? Not a bad marketing strategy if we may say so ourselves! Luigi’s Mansion 3 is haunting its way into the Nintendo Switch on October 31st, and if your birthday happens to fall on that date then prepare yourself for one hilariously scary good time!

The youngest Mario brother along with Mario, Princess Peach, and Toad find themselves inside a luxurious hotel with all the five-star amenities you could ask for. This paradise turns into an utter nightmare as Luigi’s old nemesis King Boo (yes, he’s back a third time, and is 0-2 against Luigi) reveals it to be all for naught, as he captures his friends and traps them somewhere in the now haunted hotel. E. Gadd is back to help Luigi once again after the events of Dark Moon, though its still unclear how King Boo escaped from the confines of his painting – twice! Armed with the Poltergust G-00 and a gooey version of himself, Luigi is tasked with ridding the hotel of ghost and shutting King Boo down for good…hopefully.

To celebrate the release of the third installment of Luigi’s Mansion as well as our appreciation to our fans, we’ll be releasing a special spooky-yet-original music track on our YouTube page at 12am midnight on October 31st. That’s all the news we’ve got for now, but there’s more posts on the way! 😉

NGC Classic Review: Super Mario Sunshine!

Since 1993 Nintendo has been a part of our lives and has represented almost half of our whole childhood. We all remember the grandfather of gaming consoles that shall be known as the mighty NES, and since 1989, Nintendo continues to dominate the gaming world (in spite of a few setbacks). Their franchise mascot has been keeping himself busy for a little over three decades, and with multiple titles, crossovers, and spin-offs to his name and brand, Mario doesn’t seem like he’s slowing down anytime soon. In fact, a few of his classics are getting remakes for the New 3DS; such as Mario & Luigi: Superstar Saga and the Gamecube launch title Luigi’s Mansion. Tonight we’ll be reviewing a classic NGC title that might be getting a remake for the 3DS as well, known as Super Mario Sunshine!

Brings back memories, doesn’t it? 😉

If you’re a 90’s kid the nostalgia is real with this game! There are so many of us that remember playing Super Mario 64 on the N64 when it first came out, so what makes this game so good you ask? Well for one, it brought back a lot of Mario’s acrobatic moves such as his signature Triple Jump, Ground Pound, and Wall Jump. The new digs is his new water-squirting buddy called F.L.U.D.D. who operates as a new mechanic for the game. F.L.U.D.D. helps Mario fight off the bad guys as well as allows him to reach new heights with FLUDD’s various nozzle’s; such as the Rocket and the Turbo nozzle’s. Instead of Power Stars Mario has to collect Shine Sprites, as they are the source of Isle Delfino’s power and overall morale of its people.

The plot follows Mario along with Princess Peach, Toadsworth, and a few Toads as they all venture to Isle Delfino to enjoy a relaxing vacation from their usual ventures at the Mushroom Kingdom. Upon arriving they are shocked to discover that the once peaceful island, has been covered in graffiti. After encountering F.L.U.D.D. and defeating a giant slime-covered piranha plant, Mario is suddenly arrested by the island locals (the Piantas) and is thrown in jail due to matching the description of their culprit. After the court ruling Mario is set on an adventure to clean up the entire island, find the one who framed him, and protect Princess Peach – all at the same time!

Playing this game was a lot of fun when it came out, not to mention the graphics and music were pretty freakin’ cool! They brought back a lot of the magic that made Super Mario 64 famous; such as the 8 Red Coins and Blue Coins (that earn you Shine Sprites if you find ten of them), boss battles, and Mario’s signature moves. We remember all the numerous hours we logged into this game combing every nook and cranny for all 120 Shine Sprites, and though at times it was a grind, some of us were determined.

We give this Gamecube classic a 9.9 / 10 Stars!

Hopefully if a remake is in the works, let’s give Luigi a shot like we did in Super Mario Galaxy 1 and 2! 🙂

Video Game Review: Sonic Battle (2003)

Hey guys n’ girls! Sorry about the unexpected hiatus that we ended up taking due to multiple ‘life’ bombs being thrown at us one after another. On the plus side it has given us something new to talk about, and since its been awhile since we’ve done one of these, we’re gonna review a classic fighting video game from the Game Boy Advance that many of you might know. It features Sonic and company as they duke it out against each other in a no-holds-barred beatdown known as Sonic Battle.

We’re SUPER excited to talk about this game not because it was a part of our childhood (and probably yours), but because next to Sonic the Fighters, this game was actually a lot of fun to play. Sonic Battle is a 2003 fighting game created by SEGA and THQ for the Game Boy Advance and GBA SP. It features 10 playable characters (although only eight of them are playable during Story Mode) that you get to choose from, and head out onto the battlefield and b@#!h-slap your opponent back to Mobius.

The story follows a 4000-year-old ancient robot created by a civilization, who is able to copy the fighting techniques of other people simply by watching them in battle. Eggman wants to use said robot as the ultimate combat weapon against Sonic and friends, but ends up getting rid of the bot after copying its data into his own army of robots to capture the chaos emeralds and become an annoyance to Sonic and his friends. The robot named Emerl (thanks to Sonic) becomes involved with the various exploits of Sonic and Co. while also looking for the seven chaos emeralds.

One of the coolest things about this game is the fact that you don’t have to worry about paying any type of ‘energy’ or something to that effect to use special moves. At the start of the fight you select the move you want to use on the Ground, the Air, and to Defend against. You get free movement while in a 3D arena, as you use combo attacks, heal damage, and spam out special moves to damage your opponent and try to drop their HP to 0. The big orange bar is your Health gauge while the small blue one is your Knockout gauge. When your blue gauge is full, the next special attack you use will grant you an insta-kill against your opponent. (Best fighting gimmick ever!)

Another cool thing about this game is the fact that you get to customize Emerl, and make him into a badass fighting machine using skill cards you’ve picked up during battles. When you start the game with Sonic’s chapter, Emerl won’t seem like much help at first, but after playing each character a few times (while beating the story in the process), you’ll grant those rare skill cards that bring out Emerl’s true power. Out of all of the characters in this game, Emerl is the most OP, seriously!

Despite the fact that the controls were simplified and taxing at times (especially when fighting those three guard robos during Knuckles’ chapter, it was hell – utter hell), this game wasn’t half bad. The plot was decent, the game play was fun, and getting to customize your own fighter (Emerl) and battle it out against three other guys (or gals) was cool! Even though this game was underrated on so many levels, some fans still see the potential of it making a comeback in the current market. Some are even calling for a sequel, but we can do you one better!

Remember this little number from awhile back? Nintendo has been doing a hell of a job staying one step ahead of SEGA, and one of its latest creations is doing a few remakes on some old classics like Mario & Luigi: Superstar Saga, and Luigi’s Mansion (The 2001 original). Instead of doing a sequel to Sonic Battle, they should take a page out of Nintendo’s playbook and upgrade the graphics, character roster, and battle arenas.

Don’t make the characters 3D, instead remaster them as High-Resolution 2D sprites and have two separate story modes; Classic Mode which is the original story with all eight playable characters in their separate episodes, and an all new story arc exclusive to the game’s remake that features ten new characters such as Espio, Silver, Blaze, Omega, Mighty, Shade (from Sonic Chronicles), Eggman, Bean, Bark, and Metal Sonic. That will give you a 20-character roster to work with!

Also you should add seven new stages and feature some from previous games like Sonic 2 and Sonic & Knuckles. Keep the use of spamming those specials free, as well as the ability to customize the skills of Emerl. Instead of just the 3-attack-combo followed with either a Heavy Attack or Upper Attack, I would bump it to a 5-attack-combo; the first, second, and third attacks followed by a strong fourth attack that stuns the opponent for a few seconds, and then knock them away with a knockout blow (or upper attack). This game has the potential to be amazing! This game HAS the potential to be LIT!

Sonic Battle Forces (Emerl) Fanfic Cover
Brand New Original Sonic Fanfiction

Upon righting the review for this game, we’ve decided to create a Sonic Battle fanfiction with a brand new origin story for Emerl. We don’t have the full plot planned out just yet, but know that we’ll be using 110% of our creative writing powers to make this one of the best Sonic fanfic titles you’ll ever read!

So in conclusion, we give this game a 9.5/10!

We hope that SEGA gets the chance to read this post and realize that it has a chance to turn an underrated classic, into something as epic as Dragon Ball FighterZ! Okay, maybe not as epic as that, but on a level that’s close to it.

Thus ends our review on this awesome classic. Until next post, stay golden! 😉