Supercard Fridays: DBS Card Game (Part 3)!

Here we are again, and welcome to another Supercard Fridays segment with yours truly! We return with some more info on what to expect and look for, when playing the Dragon Ball Super Card Game. In our last segment we talked about the five different card color types and what advantages they will give you during battle. This time around we’ll be looking at some common rules of the game as well as game rulings. We’ll first start off with some keywords that you’ll find in the game.

  • [Auto]
  • [Blocker]
  • [Barrier]
  • [Swap]
  • [Over Realm]
  • [Dark Over Realm]
  • [Double Strike]
  • [Triple Strike]
  • [Quadruple Strike]
  • [Victory Strike]
  • [Bond]
  • [Dual Attack]
  • [Triple Attack]
  • [Permanent]
  • [Counter]
  • [Revenge]
  • [Alliance]
  • [Aegis]
  • [Energy Exhaust]
  • [Activate: Main]
  • [Activate: Battle]

These are just some of the basic keywords that you’ll find when playing the game. For more information about what each keyword does and how they’re used in battle, head to the Dragon Ball Super Card Game Official Website. As for the rulings on certain keyword skills of the game (as well as how to avoid making a “bad play”), check out these videos from the Supah Playaz Youtube channel!

Sorry this one’s a little short but hopefully you’ve got some good information on how to play the DBS Card Game with your friends, and hopefully get the chance to enter into local tournaments as well. That will do it for our another round of our Supercard Fridays segment! Next week we’ll be choosing a different card game while giving you a brief-yet-informative explanation of the rules. Until next post, stay nerdy! 😉

Supercard Fridays: DBS Card Game (Part 2)!

Hey guys n’ gals, and welcome back to another Friday night of our newest segment we call Supercard Fridays! Last week we talked about how to play the game and what an actual battle looks like, this time around we’re going to give you a break down of the five card colors associated with the DBS Card Game; Red, Blue, Green, Yellow, and Black!

Red Cards: Aggro Beatdown

Red cards in the game are all about offense and taking the fight to your opponent! If you’re running a deck with red battle cards in them, when you play certain ones you’ll give the card (and all other cards as well as your leader card) a boost in power (which is mostly +5000). Other effects include the ability to play other cards based on the card’s ability without having to pay up energy, which may allow you to swarm the field and put even more pressure on your opponent.

Blue Cards: Control & Flexibility

These cards have abilities that can slow down or counteract the abilities of decks that have red cards in them. They’re also good for ramping up and un-tapping energy if you’re on the defense. These cards can also destroy an opponent’s energy thus giving you a better chance of winning the game!

Green Cards: Destruction All-Around

Having these cards in your deck will allow you to punish your opponent by potentially nuking their field of battle cards; a perfect counterattack to red card decks! The abilities you’ll get from having these cards in your deck is of course field destruction, hand destruction (meaning that they have to send cards to their graveyard or drop area), and pretty soon, deck destruction!

Yellow Cards: Strategy Killers

Nothing will wreck a strategy more than a deck filled with yellow cards. Basically they counter cards that have aggro abilities, force you to switch your battle card(s) to rest mode, and have high defense capabilities! These cards also give you the ability to draw a card depending if you’ve met the card’s conditions or not.

Black Cards: Wild Cards

These cards are wildcards, which means that most of them have a little bit of each effect from each color. The only difference with these cards is that fact that you can resurrect battle cards that have been killed in the line of duty. You can also use an ability called [Over Realm] with allows you to play a card by removing cards from your graveyard, from the game. You can only do this once, but depending on the leader you have you may be able to do this twice per turn.

That will do it for our breakdown of the five different colors found in the Dragon Ball Super Card Game, as well as another Friday night of Supercard Fridays! Until next post, stay nerdy my friends! 😉

Supercard Fridays: Dragon Ball Super TCG!

Welcome to our first ever Supercard Fridays segment on our blog! For this segment we choose a Collectible Card Game (CCG) or Trading Card Game (TCG) and do an overview on it and show you how the game is played. This week we’re highlighting a TCG that’s only been out for a couple of years and is gaining new players every day (including ourselves). For our first ever Supercard Fridays segment, we’re highlighting the Dragon Ball Super Trading Card Game!

The Dragon Ball Super Card Game is only the latest incarnation of any DBZ trading card game. Unlike the others that came before it, this version plays in a similar fashion to Magic The Gathering (MTG for short); where you would charge your land and summon battle creatures depending on the type of land you have. The game goes in three different phases; Charge Phase, Main Phase, and End Phase.

Before the battle of course you have to place your Leader Card on the top left corner of your playmat. Normally most players would place their deck on the top right but its up to you where you want to place it (as long as it’s not on the center of the field). Before the battle starts both players have to decide which one of them goes first, so you can either flip a coin or go rock-paper-scissors to see who goes first. Then both players draw six cards, if you got a bad hand send back what you don’t want and keep what you do, then shuffle your deck and draw the amount of cards you’ve placed back into your deck. You can’t do this but once per battle so cross your fingers and hope you get a good hand.

Then you draw eight cards as they will represent your life, once your life reaches 0, the game will end and whoever has the most life left wins the battle! Instead of us explaining how an actual battle goes and all of the effects the cards can do, we’ll have the Supah Playaz show you what happens during an actual Dragon Ball Super Card Game battle! (Be sure to subscribe to their channel for the latest and greatest in all things Dragon Ball Super TCG!)

This pretty much wraps up our first ever Supercard Fridays segment for the blog, and hopefully if things go well for this segment we’ll continue to do it in the future. Not to worry however, as we’ll be testing this segment every Friday up until the last Friday in August. Until next post and next Supercard Fridays, stay nerdy my friends! 😉


7 Powerful Battle Cards Every DBS Card Game Player Needs To Have

With the upcoming Dragon Ball Super: Broly movie making its way into theaters in less than four weeks, the popularity of the Dragon Ball Super Card Game has continued to skyrocket. Anyone who is a fan of the Dragon Ball franchise is no stranger to the hype that is the DBS Card Game; so much so, that even we’ve caught on to it!

With it being one of the hottest trading card games out there (and in our opinion one of the best incarnations of the DBZ Trading Card Game overall), every player has their favorite cards, decks, and strategy that they like to use when in battle. When it comes to battles however, there are certain cards that have a greater advantage against other cards that you happen to be facing. So whether you’re a veteran player or a novice player (like us), these are the seven strongest battle cards that might be worth adding to your deck…

5-Drop Beerus

7. Beerus, Universe 7 Divine Vanquisher

Power Level: 25000 / Combo Power Level: 10000 / Energy Cost: 5 (2 Blue)

Coming in at number 7 on the list is the God of Destruction himself, Beerus. If you’re running a blue deck or even a Beerus deck, he’s great to have when you’re trying to put some pressure on your opponent. Whenever he swings at your opponent’s leader card, they lose 2 life cards and he/she has to choose any number of cards from their hand, battle area, or energy whose total has to add up to 6 or more, and throw them in the Drop Area. Can you say ‘Wipeout’?

6-Drop Broly

6. Broly, The Rampaging Horror

Power Level: 30000 / Combo Power Level: 10000 / Energy Cost: 6 (4 Green)

Speaking of the Legendary Super Saiyan, we’re pretty sure the OG Broly will get a little more love after the movie comes out. Even with the ‘Broly 2.0’ cards already out, the old school version can still wreak havoc on any leader that dare cross his path – with the right combo and strategy. When Broly swings at your opponent’s leader, they lose 2 life cards and you get to choose up to 2 cards from their hand and throw them in their Drop Area. Ouch! >.<

6-Drop Vegeta

5. One-Hit Destruction Vegeta

Power Level: 25000 / Combo Power Level: 10000 / Energy Cost: 6 (2 Blue)

A must-have for any deck that wants to do some damage; especially if you have either a Goku or Vegeta leader. With Triple Strike Vegeta deals 3 life cards of damage to your opponent’s leader, and if you happen to have 7 or more energy in your Energy Area, you get to Evolve/Play this card for free! (As long as you have a base ‘Vegeta’ in your Battle Area, of course.)

7-Drop Cell

4. Perfect Force Cell

Power Level: 30000 / Combo Power Level: 10000 / Energy Cost: 7 (2 Green)

This big bad bug not only has Double Strike (meaning he’ll drop your life cards by 2 per swing), but he’ll make you drop all the cards in your hand into your Drop Area until you’ve got three left; severely limiting your resources. If that’s not perfectly evil, then we don’t know what is!

7-Drop Gogeta

3. Gogeta, Hero Revived

Power Level: 30000 / Combo Power Level: 10000 / Energy Cost: 7 (4 Blue)

The first fusion between Goku and Vegeta, and the only fused character to appear in two Dragon Ball movies; especially the newest Broly movie. If you’re running a Gogeta leader deck, this is a must have if you plan on doing some serious leader swinging. With Triple Strike, Barrier, and Deflect, it makes this card ineffective to Counter card abilities, and your opponent has to reshuffle their whole hand, and draw three cards. (At the lost of dropping 1 life card into your Drop Area.)

10-Drop Zamasu

2. Infinite Force Fused Zamasu

Power Level: 30000 / Combo Power Level: 10000 / Energy Cost: 10 (4 Blue)

Goku Black and Zamasu are a fearsome pair, and when you have them both in your deck, your opponent had better be ready for some serious punishment! When you finally bust this bad boy out, he has the keyword Indestructible which makes him invincible to all attacks and counter abilities – even if your opponent’s battle card is stronger than him! To top it off your opponent has to drop 1 card from their Battle Area, their hand, their life, and their energy every time Zamasu swings. Now that’s brutal!

8-Drop Goku

1. Son Goku, The Awakened Power

Power Level: 45000 / Combo Power Level: 10000 / Energy Cost: 8 (4 Green)

Power level-wise this is the most powerful battle card in the entire game! It is an Ultimate card, which means you can only have one per deck. This is the type of battle card you would play on your LAST life card (and you have 8 or more energy). Thanks to Victory Strike, you get an automatic win no matter how many life cards your opponent has, if this card swings at their leader. If you’ve got a Green Goku leader and a lot of Universe 7 cards, you’d best believe you’d wanna add this beauty to your deck!


Golden Frieza, Hit, Goku Black Rose’, and Great Ape Baby

Golden Frieza (PL: 30000 / CPL: 10000 / EC: 7 (2 Yellow)

Hit (PL: 25000 / CPL: 10000 / EC: 6 (2 Red)

Goku Black Rose’ (PL: 30000 / CPL: 10000 / EC: 8 (3 Blue)

Great Ape Baby (PL: 30000 / CPL: 10000 / EC: 6 (3 Red)

If you haven’t gotten the chance to check out this awesome new card game yet, head to your local card game store and ask the guy (or girl) behind the counter about it. Also you can check out the Supah Playaz on youtube to see live battles so you can get a feel of how the game is played. Remember, practice makes perfect, so find the cards and combos that work well for your play style, and go for it! Until next post, stay SUPER BABY! 😉